No Man's Sky Update 3.3 Patch Notes - vizcainocogne1948
Nary Man's Sky Expeditions update lastly realizes its multiplayer potential
- Age-related Games:
- No Adult male's Sky

Ever since the reveal ofNo Man's Sky, players have dreamt of exploring its euphoric universe alongside friends. The ample Expeditions update has lastly realized that potential, as nowadays, several players give the sack take off on the same planet before embarking along galactic adventures together. Merely, that's not the alone major new accession. Here's the full name of No Man's Flip update 3.3 patch notes for Personal computer, PS5, PS4, Xbox Serial publication X|S, and Xbox One.
No Man's Sky update 3.3 patch notes
Galactic expeditions are all-new missions for players to tackle cooperatively. The community can appropriate milestones to earn mission patches and their accompanying rewards, like new embark upgrades. The associated challenges can cost some exploratory and/or dangerous, though each provides a many structured way to play. Many users bear been craving a more stereotypical sense of procession, which NMS update 3.3 looks to deliver.
The No Man's Sky Expeditions update likewise includes tons of general tweaks, including bug fixes, visual upgrades, select of life history improvements, and much more.
Here's everything new in update 3.3, via the official NMS Expeditions patch notes:
Expedition Mode
- Expedition Modality is a new game mode, accessed by starting a new plot.
- In Expedition Mode in that respect is no instructor and the Artemis mission path does not automatically begin.
- In Expedition mode players start with a randomised ship, Multi-Tool and character customisation set. Their protrusive engineering science is too randomized.
- Every player rootage an expedition starts on the same satellite.
- Expeditions are prison term-finite. Players undergo a fixed time period in which to complete a incomparable set of new challenges. Additive challenges awards a mission while and unlocks rewards to assist your progress. These challenges, called milestones, posterior live undertaken in some order.
- The Expedition Page will show all earned mission patches, as substantially as track paint geographic expedition stats.
- Milestones can be pinned as your active delegac via the Expedition Page, which offers targeted guidance towards their goal.
- Several milestones want a visit to a Tryst Spot. These are specific points in the galaxy at which all players are required to check-in in order to complete the expedition.
- Milestones are grouped into phases. Complementary all the milestones in a phase will unlock exclusive rewards, such as new customization options.
- The phase rewards for the first expedition include a new style of firework, a newborn banner, a new deed of conveyance, a new base part, an exclusive golden First Engender helmet, a new jetpack style, and a golden version of the iconic Alpha Transmitter starship.
- Once unlocked, these rewards bathroom beryllium redeemed on any carry through by visiting the Quicksilver Synthesis Companion on the Quad Anomaly.
- When the meter available to realised the dispatch is up, no more promote rewards will be earned. However, the save will convert into a Average Mode deliver and can be accustomed continue acting.
- Some milestones honor stock slots. These can be redeemed instantly or their relic brought to the Distance Station and practical via the Exosuit Upgrade Terminal.
- On key fruit expedition planets, protections have been put in situ so that resource collection is non synchronized across the entire player base, preventing exhaustion of the planet.
Target Sweep
- Added a new mode to the Depth psychology Eyeshade, the Mark Sweep.
- Missions where the location of the target edifice is not immediately exonerate will no longer automatically lead players directly to the building. Instead, they volition direct players to the approximative area on the correct planet.
- When players exit their ship in the correct area, they can now use the Analysis Visor to look for for the verbatim charge location.
- Players may still use their eyes to locate the correct building from the air operating theatre whilst on foot.
- Some missions across the total game have been reworked to make use of the Target Tangle car-mechanic.
- The Living Ship/Starbirth missions at once use a long-rate Target Swing out instead of requiring players to manually research coordinates.
- When a mission requires players to collect items from particularised planetary objects – such atomic number 3 sac venom, harvestable plants, or old bones – the Target Sweep will mechanically detect such objects and help in their location.
- Players can pin specific objects from the catalogue to gain the assistance of the Target Sweep in locating them.
Twitch Drops
- Plunk fo has been added for Twitch Drops campaigns. Observe your favorite streamers and earn in-unfit rewards!
- The first Twitch Drop campaign runs from April 1 – April 5, 2021.
Weekend events
- Weekend events consume been re-enabled.
- Weekend events are now generated procedurally.
- For each one weekend event will still institutionalise the entire community to a selected planet.
- Weekend events continue to honor significant amounts of quicksilver.
Foreign mission add-in
- The quad station mission listings UI has been completely overhauled.
- Foreign mission listings UI now more clearly displays the rewards and standing on offer for each mission.
- Mission listings UI now much clearly displays the camarilla that has commissioned the commission.
- Significantly improved the prize and diverseness of missionary post board rewards.
- Text and representational clarity in all missionary work board missions has been significantly improved.
- Missions involving repairing or locating missing targets have been reworked to comprise the Target Swing mechanic.
- Completely reworked the pirate-hunting missions to more clearly bluff the player towards a specific objective.
- Altogether reworked the animal/plant/mineralized scanning missions to direct the player to complete surveys connected undiscovered worlds.
- Fixed a number of progression blockers that could occur if the player was sent to destroy a storehouse that had previously been destroyed.
- Photograph missions testament now on the dot direct players towards an appropriate location to take photographs.
- Fixed an issue that could cause delivery-dash missions to permanently block the use of an outpost trade closing.
Nexus missions
- The Target Sweep mechanic has been incorporated into a number of multiplayer missions.
- Added a stage to ensure players are mobile nearby to from each one other at the start of highjack hunt multiplayer missions.
- Deliver-flair multiplayer missions now require players to look inside buried technology modules instead of the rarer salvageable scrap satellites.
- Fixed an proceeds that could cause fallacious numbers to appear in the mission verbal description of Nexus missions.
- Rigid a add up of issues in depot maraud Nexus missions that could cause make desync.
- Frozen a number of issues where depots that take up been antecedently destroyed could block mission progress.
- Fast a number of issues where separate groups project the same multiplayer delegac at the same location could influence each others' delegation progress.
- Fixed an issue where the symbolisation for a weekend effect could incorrectly look patc the musician was divided from the servers.
- Added some conclusion text to the end of discovery multiplayer missions.
- Added guidance to escape sentinel attention at the finish of depot raid multiplayer missions.
HUD
- The Housing and Urban Development has been completely overhauled for a fresher, modern look.
- The new HUD has been scaled to look sharply when the game is running at 4K.
- Wholly markers in the game consume been altogether redesigned.
- Mission markers are forthwith closed in a incompatible style from construction/planetary chart icons, to help players navigate more well in busy systems.
- Many markers now vary size dynamically to reduce visual clutter.
- The offsets and light-beams for markers have been visually improved.
- Many raw world items have been given their own bespoke markers, to aid identification at a aloofness.
Counterbalance and quality of life
- Players can now use the Quick Bill of fare to switch their firsthand spaceship while docked at the Space Anomaly.
- The Quicksilver Synthesis Companion happening the Distance Anomaly now allows faster access to the shop.
- The monetary value of repairing fitful technology on planetary drop-pods has been significantly weakened.
- The cost of repairing damaged slots on salvaged starships and recovered Multi-Tools has been faded.
- The cost of edifice Exocraft garages has been reduced.
- The amount of metal mined from world-wide imagination deposits has been increased.
- The economic system-related price volatility has been shrivelled for Gravitino Balls and other similar world items.
- The pinning system has been significantly cleared. Pinning damaged components within technology now results in much accurate and useful instructions.
- The pinning system straight off right advances sometime steps where the subcomponent has already been realized or the needful items have already been gathered.
- The pinning system now right differentiates betwixt repairs and installs and displays the discipline text and item requirements.
- When pinning items that can be recovered on planets (such as Sac Venom), a target will be added to the Psychoanalysis Visor's Target Sweep to atten in locating the item.
- Furbish up instructions for damaged technologies terminate now comprise pinned even up if that stock is currently inaccessible.
- All products in the catalog force out today be pinned.
- The damage dealt by starship rockets has been significantly increased.
- Fixed a number of occasions where the starship reported No reasoned landing locations when trying to land connected the planet's superficial just penny-pinching to buildings.
- Fixed an issue where the pulse drive would mesh onto the infinite station despite the ship organism aligned with a major planet.
- In space combat, the outstrip between your ship and hostile starships is like a sho displayed on the targeting reticle.
- The error message displayed when trying to summon your freighter to a system that it cannot access has been made more clear.
- The third-person camera now responds more smoothly in incommodious scenarios.
- Jetpack customization options now right display tooltips.
- The responsiveness of the Custom Marker deployed from the Analysis Eyeshade has been improved.
Performance
- Introduced a probative number of shader loading and memory optimizations.
- Introduced a significant number of load fourth dimension optimizations.
- Introduced a number of PlayStation 4 memory optimizations.
- Introduced a number of optimizations for exploitation PSVR along PlayStation 5.
- Introduced a significant texturing optimization for PC and Xbox platforms.
- Introduced a figure of CPU optimizations for planet generation happening PC.
- Introduced a significant network bandwidth optimization.
- Fixed a number of hitching issues related to creature natural philosophy.
- Fixed a PC-only hitching release caused by high CPU load during terrain generation.
- Max FPS has been accumulated to 240FPS.
Sentinel changes
- Erratic Sentinels have been rebalanced.
- A greater count of Sentinels instantly spawn in combat scenarios.
- Sentinel health now scales dynamically with thespian weapon output.
- Sentinel Drones hit faster and more frequently, but deal less scathe.
- Sentinel Drones display a unique icon whilst repairing Quadrupeds or Walkers.
- Sentinel Quadrupeds turn and track the player much responsively.
- Watch Walkers are now deployed to the planet via atmospheric injection.
Coltsfoot Map
- Colouration blind settings have been added to the Options menu to adjust the colors in the Galaxy Map out.
- Controls text and messaging in the Galaxy Map have been processed and better.
- The camera in the Galaxy Map is now more balanced, with few abrupt changes.
- The use of a mouse to select paths in the Galaxy Map has been improved.
Creature improvements
- The dash continuance of your companions is now based on their stats. Companions that are well-federal official and happy bequeath now sprint much further. Companions with high playfulness, independence, or helpfulness ratings will also take in an increase in their stamina.
- A teleportation visual effectuate is now played when summoning operating room de-evocation your animal companion.
- Companions now correctly sync the use of any equipped torches with the state of the player's torch.
- An automated light has been added to interactions with animal companions.
- Companions will now speak to the instrumentalist when defending their owner from unfavorable creatures.
- Animal companions now respond to positive and negative emotes from the player.
- The sender's name is now displayed in the take stock when receiving a creature egg from another player.
- Geostationary an return that caused protozoa-like companion thumbnails to be misaligned for some bipedal creatures.
- Fixed a number of issues with animal companion hunting behaviors.
- Fixed an matter that allowed rapacious creatures to attack the player in Creative Mode.
- Determinate an issue that caused a little visual bug when summoning animal companions.
- Fixed an issue that allowed animal companions to one-shot Sentinels.
- Fixed an issuing that prevented wild creatures from defecating after being Fed.
- Fixed an issue that caused creature flocks to all spawn from the same location.
- Rigid an issue that caused animal companions hatched from modified eggs to alter the appearance of their parents.
- Fixed an issue that caused carnal companions hatched from adapted eggs to spay the appearance of other creatures on the home planet of their parents.
Other improvements
- New images have been added to the Mode Select UI.
- Explorer-style starships have been visually overhauled, adding significant amounts of newly detail and higher resolution textures.
- The rain down effect on lush and toxic planets has been tweaked to be more telescopic.
- The docking rotation brio on starships has been slightly improved.
- Controls for photo musical mode in VR have been significantly built.
- Geosynchronous an issue that caused the torch to stay on in VR in photo way.
- The detail and breadth of automated chat messages have been greatly expanded.
- A new interaction has been added to Gek observatories.
- A rank of specific new interactions has been added for NPCs on lava and swamp planets.
- Better the limpidity of the tutorial messaging given when the player first collects Shed Seedcase Navigation Data.
- Clarified the text and messaging about PvP damage settings.
- Fixed a number of issues where improper textbook was displayed when the pulsate drive was plugged or disengaging.
Bug fixes
- Nonmoving an issue that could cause items to disappear from refiners.
- Fixed a amoun of issues that could cause interactions to go blocked when a player in a network session loses connectedness.
- Fixed an issue that could cause terrain edits to be falsely synced in multiplayer.
- Fixed an result that could cause thespian titles to seem twice on the player name in the Nexus.
- Fixed a networking error that could occur when sending messages to non-existent players.
- Fixed an matter that could have the starship's launch system to make up automatically repaired when another actor docks in the Saami organization.
- Fixed an issue that caused the freighter inventory to be untracked when performing repairs OR crafting products/technologies onboard a merchantman.
- Fixed an issue that could reason erroneous repair or install requirements to appear when fixing a applied science.
- Fixed an issue that could cause starships to intersection when a pack of players start in one location.
- Set an issue that could foreclose players from destroying all the depots at a depot website on Korvax planets.
- The flood tide of the Living Ship mission (Starbirth) now recognizes that players experience earned wholly relevant parts and allows them to proceed true if the components deliver been lost.
- Added a building prevention radius to the mission targets in the Starbirth mission chain, to prevent players from blocking missionary station targets with bases.
- Fixed an issue that caused the Quick Card option to cursorily return to the Quad Anomalousness to purpose incorrectly when visiting a Conspicuous Base in a different galaxy.
- Leaded a number of icon inconsistencies in the tutorial.
- Fixed an issue that caused the VR summoning curve to appear when summoning the ship outside of VR.
- Fixed a VR issue that caused the wrist stumps to be visible when the consistency was hidden.
- Fixed an issue that caused screenshots taken in Pic Mode in VR to be at the erroneous aspect ratio.
- Fixed a infrequent doss down that could occur happening inauguration.
- Fixed a PS5 GPU crash.
- Firm a ram that could come about when playing PSVR on PlayStation 5.
- Fixed a clangoring related to memory allocation.
- Nonmoving a crash related to creature pathfinding.
- Fast a crash that could take plac in the profanity filter when renaming the starship.
- Fixed a PC-only crash that could occur when quitting the game.
- Fixed a hang that could occur when warp to a newborn system via a black hole.
- Fixed an event that caused portal audio to continue performin after the deflection was staring.
- Fixed an issue on PC that caused system audio to be muted when launching the game with a Bluetooth headset connected.
- Fixed an audio issue when repeatedly moving the sun around in Photo Mode.
- Secure an issue that caused carte du jour tabs to melt after viewing the power author UI pages.
- Fixed an issue that caused unsettled sector messages to ignore whatsoever custom names players had uploaded.
- Fixed an issue that caused an incorrect satellite description to appear when viewing a base from a different galaxy in the teleporter UI.
- Immobile an issue that caused the UI to embody misaligned when viewing the Egg Sequencer page in widescreen.
- Determinate an way out that could cause untranslated text edition to seem as an option along the Starship Outfitting post.
- Fixed an issue that could cause mission icons to be duplicated happening the Galaxy Map out.
- Fixed an issue that could campaign multiplayer synchronize failures when undertaking Link missions with players on different daylight nest egg settings.
- Fixed an issue that caused discovery downloads and uploads to become tumescent with duplicates of the same creature at contrary sizes.
- Fixed an issue that could have Xbox Live Achievements to betray to update subsequently switching the quick user.
- Fixed an issue that could cause the player to suddenly alter direction when getting in and taboo of a vehicle in third gear-individual view.
- Fixed a minor hit issue on small crystals.
- Fixed an supply that caused invalid products to appear in the recipe unlock tree.
- Fixed an issue that prevented each of the alien languages from being translated in a small bi of interactions.
- Removed an erroneous duplicate of the Exigency Transmit Receiver from the Catalogue.
- Fixed an issue that caused the Soul Laser to glucinium significantly too powerful when used as a weapon.
- Fixed an issue that could cause players to fire their supplementary weapons when dismissing a mission detail box.
- Fixed an issue that caused the price of deployable items to be listed in units quite than salvage modules.
- Fast an write out that prevented the power tutorial from advancing if the player shapely a Star Panel instead of a Biofuel Generator.
- Fixed an issue that could cause the power and base edifice tutorials to beat proscribed of synchronise if the player learns specific blueprints down of order.
- Fixed an come out that prevented the Signaling Booster from appearing in the list of base parts that can be purchased on the Space Anomaly.
- Fixed an issue that could cause the spirited to fail to render when using a small number of unusual resolution settings.
- Fixed an subject that could cause glitched shadows when running PSVR on PlayStation 5.
- Fixed an issue that caused a small square to appear in the center of the screen in HDR.
- Fixed a exteroception issue that could get black blocks to appear in the place of the depth of field effect on Xbox Serial X.
- Immobile an issue that could cause blocky artifacts in buoyant scattering around planets along Xbox Series X.
- Secure an issue that could cause Artemis to come out out of focus during a particular interaction in their missionary work concatenation.
- Fixed a visual issue that could cause a seam to appear in the planetary atmosphere.
- Leaded a amoun of pocket-sized visual issues with planetary props.
- Fixed an come forth that could occasionally cause the meanspirited computing device to appear invisible.
- Unmoving an issue that caused visual effects connected the Space Station to be unseeable when completing whatsoever interaction.
- Fixed an issue that caused distant stars to jitter.
- Fixed an issue that caused rare international lighting effects to constitute present on the Map collection Post.
- Leaded a number of visual issues that could occur when stood at the brink of a cave.
For more than sci-fi coverage, check proscribed this positive change to Star Wars' Wookieepedia. Trekkies might prefer to find dead if Star Trek Online is noob-friendly in 2021.
Lastly, please — a minute of silence for Mario.
Source: https://www.gamerevolution.com/news/677755-no-mans-sky-update-3-3-patch-notes-expeditions
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